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Cs go eventscripts
Cs go eventscripts












cs go eventscripts

When an event fires, EventScripts passes the registered parts of the script to the Valve command console and stores the event-specific information if a script later needs it.Īlmost all interaction between scripts and the Source engine happens through special console commands that EventScripts or other plugins register. When an administrator loads a script (typically through a configuration file via "es_load "), EventScripts parses out the block structures in the file and stores them in memory. In this way, EventScripts continues to be an important factor in the Source gaming community, particularly for Counter-Strike Source.Īt its core, EventScripts is just a Valve Source Plugin which passes information it receives from the Source engine to loaded scripts. Over time the goals of the project have evolved into ensuring eternal backwards compatibility, providing a simple interface for non-experts, and delivering active support and help via forums.

cs go eventscripts

It also allows scripts to register server console commands themselves and interact heavily with the Source engine to create effects and interact with players/entities. The engine is heavily event-driven, as the name implies, allowing a scripter or game server administrator to take action whenever an event occurs in the game. It was designed to be simple to use for administrators since experienced coders have access to creating Source plugins via Valve's Source SDK in C++. 6 3rd Party Information for Steam PublishingĪs of version 1.5, the scripting engine of EventScripts is similar to a command-line shell (like batch) built on top of the Source engine's console.














Cs go eventscripts